Bratty! Studios
Confidential Business Plan Prepared for Softnyx · 2026
Business Plan · 2026–2027

GunBound,
rebuilt to last.

A focused operating plan for the pre-launch period and the first six months of live operations, supported by a three-year strategic outlook for the licensed PC legacy business.

Latin America PC Legacy Pre-Launch + 6 Months Live Rolling 6-Month Review
01 · Executive Summary

A disciplined relaunch
of a proven game.

Bratty! Studios is preparing the return of GunBound as a long-term live PC service, combining the identity and gameplay players remember with the infrastructure, product standards and operating discipline expected from a modern online game.

Under the proposed three-year licensed operation with Softnyx, Bratty! Studios will be responsible for the preparation, launch and ongoing operation of GunBound's PC legacy experience across its licensed Latin American territory.

The project is designed around a simple principle: preserve what made GunBound distinctive, modernize what limits its ability to compete today, and operate the game as a sustainable live service.

The initial operating plan covers the current pre-launch phase through the first six months after commercial launch. It will be updated every six months using actual product, player and financial performance, while the full license term remains governed by a three-year strategic outlook.

License Horizon
3 Years
Strategic planning horizon
Operating Plan
6-Month Rolling
Updated against actual performance
Launch Objective
2026
Staged validation before commercial launch
Core Region
LATAM
Localized community and operations
01 / PRODUCT

Faithful where it matters.

Preserve GunBound's recognizable combat identity and progression loop while improving usability, stability and the surrounding player experience.

02 / MARKET

Win back the existing audience first.

Reconnect with veteran communities across Latin America, then expand reach through creators, paid acquisition, PR and product-led word of mouth.

03 / OPERATIONS

Build for continuity.

Operate with measurable KPIs, disciplined live operations, scalable infrastructure and recurring reporting to Softnyx.

This Executive Summary is intentionally high-level. Detailed product, market, KPI, financial and operational assumptions are developed in the following sections and will be revised as validated data becomes available during pre-launch and live operation.

02 · Company Overview

Built to operate,
not just to launch.

Bratty! Studios is the publishing and operating brand of Gamily Desenvolvimento e Publicação de Jogos LTDA, a São Paulo-based game company created to develop, publish and operate online games with a long-term, owner-led approach.

Bratty! Studios combines direct founder involvement, an internal multidisciplinary team and committed operating capital under a lean structure designed for fast decision-making and close control over product quality, community feedback and execution.

The GunBound project is not being approached as a passive licensing arrangement. Bratty! is preparing the product, technology, website, account systems, monetization stack, community infrastructure, customer support processes and go-to-market plan as an integrated publishing operation.

The company intends to finance the project primarily with its own committed capital, reducing dependence on external fundraising during the initial license period and allowing operating decisions to remain focused on product performance and long-term player value.

Legal Entity
Gamily
Desenvolvimento e Publicação de Jogos LTDA
Publishing Brand
Bratty!
Studios
Headquarters
São Paulo
Brazil
Core Team
7
CEO + 3 desktop software engineers + 2 web designers + 1 marketing manager
01 / OWNERSHIP

Founder-led by design.

Strategic and operating decisions are made directly by the founding team, enabling faster iteration, fewer approval layers and clear accountability.

02 / CAPABILITY

Development remains internal.

Three desktop software engineers are responsible for the core game client, server-side systems and operating tools, while two web designers support the web platform and player-facing digital experience and a dedicated marketing manager coordinates go-to-market execution. This structure keeps critical product, technical and commercial knowledge close to the company.

03 / CAPITAL

Funded for the operating horizon.

Bratty! plans to deploy up to US$500,000 of committed internal capital across licensing, development, launch and operations during the initial three-year term.

Management & Operating Background

Bratty!'s founder brings experience across both software entrepreneurship and online game operations. This includes building and operating a Brazilian education technology company at scale, as well as prior experience with a licensed MMORPG operation in Brazil. That background informs the company's approach to user acquisition, payments, customer lifecycle management, product analytics and live-service execution.

For GunBound, the objective is to combine that commercial operating experience with the internal team's technical knowledge of the game and a modern publishing stack purpose-built for the project.

Bratty! Studios is the operating and publishing brand used throughout this Business Plan. Contractual and invoicing activities are conducted through Gamily Desenvolvimento e Publicação de Jogos LTDA.

03 · Project Vision & Objectives

Respect the legacy.
Build the next chapter.

Bratty! Studios' objective is not to recreate GunBound as a museum piece. The project is designed to preserve the game's core identity while rebuilding the surrounding experience for a modern, sustainable and measurable live-service operation.

Project Vision

GunBound has a recognizable gameplay identity, social memory and competitive structure that should remain immediately familiar to returning players. Bratty!'s role is to protect that identity while removing the friction that prevents the experience from meeting current player expectations.

The operating thesis is therefore evolutionary rather than disruptive: preserve the combat model, personality and progression language players associate with GunBound, while modernizing infrastructure, usability, account systems, community features, monetization presentation, security and live operations.

The intended result is a product that feels unmistakably like GunBound to a veteran player, but operates with the reliability, accessibility and product discipline expected from a contemporary online game.

01 / REACTIVATE

Bring veteran players back.

Re-engage players who already understand and value GunBound by delivering a recognizable, official and professionally operated PC experience.

02 / RETAIN

Turn nostalgia into habit.

Convert initial curiosity into recurring play through stable matchmaking, progression, social systems, events, competitive incentives and consistent live operations.

03 / MODERNIZE

Upgrade the surrounding experience.

Improve the systems around the core game: onboarding, accounts, payments, web platform, security, community tools, analytics and service reliability.

04 / MONETIZE

Build a healthy economy.

Prioritize cosmetic value, collectability, convenience and community-driven commerce without making competitive integrity dependent on spending.

05 / GROW

Expand beyond the first wave.

Use veteran communities as the initial base, then grow through creators, performance marketing, partnerships, PR and product-led recommendation.

06 / SUSTAIN

Operate for the full license term.

Manage the game against measurable KPIs, financial discipline and recurring review cycles rather than treating launch performance as the sole measure of success.

Strategic Objectives for the Initial Operating Cycle
Launch Readiness

Ship a stable, commercially ready service.

Validate the client, server infrastructure, account systems, payments, customer support processes and operating tools before broad commercial launch.

Audience Rebuilding

Re-establish an active regional community.

Reconnect fragmented veteran audiences across Latin America and centralize them around the official service, owned channels and repeatable communication loops.

Economic Validation

Validate retention and monetization together.

Measure whether player engagement, payer conversion and average spend can support a healthy live operation without compromising the product's competitive appeal.

Operating Discipline

Create a measurable operating baseline.

Establish reliable benchmarks for acquisition, activity, retention, monetization, infrastructure and support so each six-month operating plan can be based on observed performance.

Decision Rule
Legacy first.
Data next.
Ego never.

Product decisions will be evaluated against player behavior, technical constraints and long-term service health. Bratty! does not intend to modernize GunBound for the sake of novelty. Changes should solve a measurable problem, improve accessibility or strengthen retention while remaining consistent with the identity of the original game.

Detailed product features, market priorities and measurable performance targets are defined in the following sections. This vision is intended to serve as the decision framework against which those initiatives are evaluated.

04 · Market Opportunity

A known IP entering
a growing regional market.

Bratty! sees the opportunity for GunBound at the intersection of three factors: an expanding Latin American games market, renewed strength in PC gaming, and a recognizable legacy title with an existing base of player awareness that does not need to be built entirely from zero.

The project does not depend on GunBound becoming a mass-market phenomenon across the entire games industry. Its commercial opportunity is more focused: reassemble a fragmented legacy audience, convert that awareness into a healthy active community, and then expand from a credible core.

This approach materially changes the launch problem. A completely new IP must first create awareness, explain its identity and then earn trust. GunBound begins with historical recognition in key Latin American communities, allowing the launch strategy to concentrate more heavily on reactivation, conversion and retention.

Bratty! therefore views nostalgia as an acquisition advantage rather than the final product proposition. Long-term performance must still be earned through product quality, consistent operations, competitive integrity and a service capable of retaining players after the initial return wave.

Global Games Revenue · 2025
$201.6B
Newzoo full-year estimate
PC Revenue · 2025
$43.6B
+12.0% YoY globally
LATAM Growth · 2025
+9.6%
Above global market growth
Regional Outlook
Above Global
LATAM growth expected to outperform through 2028
01 / LEGACY AWARENESS

Lower the cost of being understood.

GunBound already carries visual, mechanical and social recognition among many veteran players. That familiarity can shorten the path from first campaign exposure to account creation and first session.

02 / PC MOMENTUM

Launch into a resilient platform.

PC generated approximately US$43.6 billion in 2025 according to Newzoo, with the platform posting its strongest annual growth rate in Newzoo's dataset that year.

03 / LATAM MOMENTUM

Operate where market growth remains attractive.

Newzoo reports that Latin America grew 9.6% year over year in 2025, above the global average, with above-global regional growth expected to continue through 2028.

Why GunBound Can Compete Without Chasing the Entire Market
A

Reactivate before acquiring cold users.

The first marketing layer can target people who already know the game, improving message clarity and creating a stronger initial community signal than a cold-start launch.

B

Concentrate liquidity.

For a multiplayer title, community density matters. Regional focus allows marketing, matchmaking and live operations to reinforce the same player pool instead of spreading resources too thinly.

C

Earn expansion through retention.

Broader acquisition becomes more efficient once the service has proven retention, social activity and community advocacy. Scale should follow product validation rather than precede it.

Commercial View
We do not need everyone.
We need density.

GunBound's early success should be measured by whether Bratty! can build a sufficiently dense and engaged player ecosystem to sustain matchmaking, competition, social interaction and monetization. A concentrated, retained community is strategically more valuable than a large launch spike that rapidly disperses.

External market references: Newzoo, “Global games revenue cracked $200 billion in 2025” (June 18, 2026) and Newzoo's 2025 market reporting. The cited figures are external market indicators and are not Bratty! forecasts.
Newzoo — 2025 full-year global games market update
05 · Target Markets & Audience

Start where GunBound
already means something.

Bratty! Studios will prioritize markets where GunBound has meaningful historical recognition, active PC communities and a realistic path to rebuilding player density. The launch strategy is intentionally regional: concentrate first, validate retention and monetization, then expand acquisition with discipline.

The initial audience is not defined only by age or geography. It is defined by relationship with the IP. Bratty!'s first objective is to reconnect with former GunBound players who already understand the game's mechanics, identity and social appeal.

This veteran base is expected to provide the first layer of liquidity for matchmaking, clans, competition and word of mouth. Once the service demonstrates healthy engagement, marketing can broaden toward adjacent PC players who did not necessarily play GunBound during its original peak.

Geographic prioritization will therefore follow a simple rule: deploy resources where historical affinity, community activity and commercial accessibility are strongest, instead of distributing budget evenly across the entire licensed territory.

Geographic Prioritization
Tier 1 · Primary Launch Markets
Brazil Peru

These markets will receive the highest operational and marketing priority at launch, including localized communication, creator activation, community management and paid acquisition. They are expected to provide the strongest initial concentration of returning players.

Tier 2 · Expansion Markets
Mexico Argentina Chile Colombia Venezuela

These countries remain strategically important and will be supported from launch, but spending and creator activity can be scaled according to observed acquisition efficiency, retention and community response.

01 / CORE AUDIENCE

Returning GunBound veterans.

Players with previous exposure to GunBound, especially those who associate the game with friends, clans, competition and the PC café / online gaming culture of the original era.

02 / SECONDARY AUDIENCE

Adjacent competitive PC players.

Players interested in accessible competitive games, turn-based skill expression, collectability and social progression, even if they do not have a strong prior relationship with the IP.

03 / COMMUNITY MULTIPLIERS

Creators, clan leaders and organizers.

High-agency community members can accelerate player concentration by organizing groups, tournaments, content and recurring social activity around the official service.

Audience Profile
Primary Age Range
25–45

Core veteran demographic for launch communication.

Platform
PC

Desktop-first product and communication strategy.

Languages
PT · ES · EN

Support and communication across the licensed operation.

Initial Mindset
High Intent

Prioritize users already motivated to rediscover the game.

Market Allocation Rule
Spend follows signal.

Bratty! does not intend to lock marketing investment into fixed country shares regardless of performance. Budget allocation will move toward markets, creators and channels that demonstrate the strongest combination of qualified acquisition, retention and payer behavior.

What This Means in Practice

Localized message, shared brand.

Maintain a consistent GunBound identity while adapting language, creators, media mix and community execution to the realities of each priority market.

Community before scale.

Establish social proof, matchmaking liquidity and recurring activity in the veteran base before aggressively broadening paid acquisition.

Measure by cohorts.

Evaluate acquisition and retention by country, channel and audience source so future six-month plans can allocate resources based on observed economics rather than assumptions.

Country prioritization reflects Bratty!'s current operating plan and may be adjusted as launch data becomes available. Detailed channel allocation, creator strategy and campaign execution are covered in the Go-to-Market and Marketing sections.

06 · Product Strategy

Keep the game.
Modernize the service.

Bratty! Studios' product strategy is built around a clear separation between GunBound's core gameplay identity and the surrounding systems that determine whether a modern online service feels reliable, accessible and worth returning to.

The core experience should remain immediately recognizable to a veteran player: turn-based artillery combat, mobile-specific mastery, wind and angle calculation, item strategy, avatar collection, social competition and progression. Bratty! does not intend to replace GunBound's gameplay loop with a different game.

Modernization will instead focus on the layers around that loop: account creation, onboarding, matchmaking, payments, inventory presentation, community systems, website integration, anti-cheat, analytics, replays, customer support and service reliability.

The objective is to make the product feel authentic in play and contemporary in operation. This balance is central to both veteran trust and long-term retention.

Product Architecture
Preserve

The recognizable core.

Turn-based artillery combat
Angle, power, wind and terrain remain central to skill expression.
Distinct mobile identities
Different firing characteristics, matchups and mastery curves.
Avatar collection and progression
Collection remains part of the game's identity and long-term motivation.
Social and competitive play
Friends, clans, rankings and community status remain important retention drivers.
Modernize

The service around it.

Accounts & onboarding
Faster account flow, clearer UX and less friction before the first match.
Matchmaking & discovery
Better paths into active games, competition and relevant player groups.
Payments & commerce
Regional payment support and a more transparent digital commerce experience.
Security & live-service tooling
Anti-cheat, logging, operational visibility and tools for a sustainable service.
Brand Repositioning
New Product Identity
GunBound
World Champion 2

The relaunch will be presented under a refreshed product identity designed to signal a new official chapter for GunBound.

As part of the relaunch, Bratty! Studios is preparing a rebranding of the GunBound product presentation. The new version will be marketed as GunBound World Champion 2, creating a clear distinction between the upcoming licensed operation and previous versions of the game.

The project will also introduce a new official logo and visual identity for GunBound World Champion 2. The final branding is currently being prepared and will be presented publicly in an upcoming official reveal.

01 / GAMEPLAY FIDELITY

Familiar mechanics, familiar mastery.

Veteran players should be able to transfer their historical knowledge into the new service. Core formulas, mobile behavior and match fundamentals should remain consistent with the intended legacy experience.

02 / ACCESSIBILITY

Reduce unnecessary friction.

Modern onboarding, cleaner navigation, account recovery and clear player flows should make the game easier to enter without reducing the depth that makes mastery rewarding.

03 / COMPETITIVE INTEGRITY

Protect the reason to compete.

Technical security, anti-cheat, logging and monetization design should reinforce player trust that skill and game knowledge remain meaningful.

Key Product Systems
01

Matchmaking

Complement traditional room-based play with faster paths into relevant matches and healthier player-pool utilization.

02

Replays & Spectating

Support replay review and live spectating to reinforce competition, content creation, tournaments and community learning.

03

Clans & Rankings

Make identity, progression and community status visible across the game and web ecosystem.

04

Player Profiles

Expand identity beyond a nickname through achievements, history, collection and customizable profile presentation.

05

Community Marketplace

Enable controlled player-to-player commerce around eligible items, supporting collectability and ecosystem activity.

06

Operational Analytics

Instrument the service to measure acquisition, engagement, economy behavior, anomalies and live-service health.

Monetization Design Guardrails

Cash should not define competitive power.

Premium monetization should primarily create value through cosmetics, rarity, collection, convenience and expression.

Scarcity must be understandable.

Limited items and collectibles should have clear availability rules so rarity can create value without undermining trust.

Retention comes before extraction.

Product decisions should optimize for a durable player economy and recurring engagement rather than short-term revenue spikes.

Product Test
Does it feel
like GunBound?

Any significant feature or change should be evaluated against the product's core identity. Modern systems are valuable when they make GunBound easier to access, safer to operate or more rewarding to stay in — not when they simply make the game resemble whatever is currently fashionable elsewhere in the market.

Detailed release sequencing, feature readiness and delivery milestones are defined in the Development Status & Roadmap section. Monetization mechanics and live-service content are expanded in their respective sections.

07 · Development Status & Roadmap

Already building.
Now sequencing the launch.

Bratty! Studios is not beginning from a concept stage. Core technical reconstruction, product systems and publishing infrastructure are already in development. The roadmap is designed to move from technical validation into closed testing, controlled scale-up and commercial launch with clear readiness gates between each phase.

Development work on the GunBound client has been underway since 2022, with periods of active iteration and pauses while the licensing path was evaluated. The current build already demonstrates meaningful progress across gameplay reconstruction, interface modernization and supporting systems.

The development strategy is intentionally staged. Rather than treat launch as a fixed date that overrides product quality, Bratty! will move through technical validation, closed testing, broader beta and commercial launch only as the required stability, security and operational criteria are met.

The current planning target is a 2026 launch window, with the objective of reaching commercial readiness within approximately 120 days after final delivery and validation of the required legacy materials.

Development Start
2022
Initial client reconstruction work
Current Stage
Playable Build
Core systems under active validation
Readiness Horizon
~120 Days
From validated legacy-material handoff
Launch Window
2026
Subject to milestone completion
Current Development Status
Gameplay & Client

Core playable experience in place.

Current work includes movement, combat flow, mobile behavior, item systems, shop functionality and interface reconstruction, with continued validation against the intended legacy experience.

Server & Database

Modern backend architecture.

Server-side systems and database architecture are being rebuilt internally to support reliability, scalability, operational visibility and future live-service requirements.

Publishing Platform

Web ecosystem being built in parallel.

Account management, player profiles, rankings, clans, marketplace, support flows and other web-facing systems are being developed as part of the same operating stack.

Security & Operations

Live-service tooling under preparation.

Anti-cheat, logging, GM tooling, anomaly monitoring, replay infrastructure and operational controls are being integrated before broad commercial scale.

Pre-Launch Roadmap
Phase 01
Legacy Validation
Objective: receive, verify and map the available legacy development materials from Softnyx.
Integrity checks, compilation attempts, asset verification, database review and gap identification.
Phase 02
Integration & Completion
Objective: incorporate recoverable legacy logic and assets while completing missing systems internally.
Gameplay reconciliation, backend integration, UI completion, account flows and publishing-system integration.
Phase 03
Closed Beta
Objective: validate the service with a controlled player cohort before public scale.
Stability, balance, latency, account flows, security, payments, support and instrumentation testing.
Phase 04
Open Beta / Scale Test
Objective: expose the service to larger concurrent populations and validate operational readiness.
Infrastructure load, matchmaking liquidity, moderation, customer support volume and economy behavior.
Phase 05
Grand Launch
Objective: transition from validation to full commercial operation.
Coordinated marketing activation, creator campaigns, PR, live events and full KPI monitoring.
01 / RELEASE GATE

Gameplay and stability.

Core combat, mobile behavior, session reliability and server performance must meet the intended product standard before progression to broader testing.

02 / RELEASE GATE

Security and abuse control.

Anti-cheat, logs, anomaly detection, moderation processes and operational escalation paths must be functional before commercial scale.

03 / RELEASE GATE

Commercial and support readiness.

Payments, customer support, account recovery, refund handling, GM tools and player communication must be tested before the service is considered launch-ready.

Launch Rule
No single milestone
is the launch.

Commercial launch will be treated as the output of several validated systems working together: gameplay, infrastructure, security, commerce, support and community operations. A finished client alone is not considered sufficient launch readiness.

Roadmap timing may be adjusted based on the completeness and condition of legacy development materials delivered by Softnyx, as well as findings during integration and testing. Bratty! retains the capability to recreate missing systems internally, although material gaps may extend the development timeline.

08 · Go-to-Market Strategy

Build anticipation.
Convert it into launch density.

Bratty! Studios' go-to-market strategy is designed around concentrated reactivation rather than broad, untargeted reach. The objective is to create enough qualified attention before launch that the official service opens with active rooms, visible community energy and a meaningful base of returning players from day one.

The launch strategy will begin with people who already understand GunBound, then expand outward. This means prioritizing historical player communities, creators with credible affinity to the game, gaming media and performance channels capable of reaching former PC players efficiently.

Bratty! will treat pre-launch as a conversion funnel, not simply an awareness phase. Campaigns should move players toward owned channels, account creation, nickname reservation, community participation and ultimately first-session activation.

The grand launch will therefore be the culmination of an audience-building process already in motion, supported by creator activity, PR, paid acquisition and community coordination across the primary Latin American markets.

Launch Funnel
01

Recognition

Reintroduce the official return of GunBound with unmistakable visual and gameplay cues.

02

Interest

Show why this operation is different: official licensing, product quality, modern systems and long-term commitment.

03

Capture

Move qualified users into owned channels, account creation and pre-registration flows.

04

Activation

Convert anticipation into first-session participation during beta and launch.

05

Retention

Reinforce early players with events, community proof, progression and recurring reasons to return.

01 / OWNED AUDIENCE

Capture demand before launch.

Website registrations, nickname reservations, e-mail, community channels and account creation should convert campaign attention into audiences Bratty! can reach repeatedly without repurchasing every impression.

02 / CREATORS

Borrow trust from people the audience knows.

Veteran gaming creators and personalities with authentic relevance to GunBound can demonstrate legitimacy and accelerate the return of dormant communities more effectively than generic celebrity reach.

03 / PR & MEDIA

Make the return feel official.

Coverage across recognizable gaming and technology outlets should establish the project as a legitimate licensed comeback, not another temporary private-server cycle.

Go-to-Market Phases
Phase A
Reveal
Goal: establish legitimacy and awareness.
Brand reveal, official licensing message, website launch, first product footage, press outreach and creator seeding.
Phase B
Reactivation
Goal: identify and capture the veteran audience.
Nostalgia-led creative, creator stories, historic gameplay references, community recruitment, pre-registration and nickname reservation.
Phase C
Beta Conversion
Goal: turn interest into gameplay.
Closed and open beta invitations, creator gameplay, player referrals, community events, performance campaigns and iterative onboarding optimization.
Phase D
Grand Launch
Goal: maximize qualified concurrency and visible community momentum.
Coordinated creator activation, PR, paid media, live events, launch-day communications, referral loops and immediate retention campaigns.
Phase E
Post-Launch
Goal: convert launch traffic into recurring cohorts.
Retargeting, lifecycle communication, event cadence, community storytelling, competitive programming and channel reallocation based on retention and payer economics.
Channel Roles
Creators
Trust

Demonstrate that the project is real, playable and culturally relevant.

Paid Media
Scale

Expand the reach of messages and audiences already proving conversion.

PR & Media
Legitimacy

Reinforce the official nature and significance of the comeback.

Owned Community
Retention

Keep players reachable between campaigns, updates and play sessions.

Scaling Rule
Prove conversion.
Then add spend.

Media investment will be expanded based on demonstrated conversion quality rather than fixed launch-day budgets alone. Bratty! will compare channels and countries using registration efficiency, activation, retention and payer behavior, increasing spend where the full funnel is strongest.

Detailed creator selection, media mix, community platforms, PR execution and budget allocation are expanded in the following Marketing & Community Strategy section.

09 · Marketing & Community Strategy

Reach players.
Then give them a place to belong.

Bratty! Studios will combine performance marketing, creator partnerships, gaming media and owned community channels to rebuild GunBound's audience in a measurable way. The objective is not only to acquire users, but to create a persistent player network that remains reachable between sessions, campaigns and content updates.

Marketing will be concentrated around channels that can either reactivate historical awareness or efficiently convert qualified PC players. Creative strategy will balance nostalgia with proof of modern execution: recognizable GunBound cues should earn attention, while product footage, official licensing, systems and community momentum should earn trust.

Community will be treated as part of the operating model rather than as a communications layer added after launch. Bratty! intends to use owned channels to organize returning players, support clan formation, distribute updates, recruit testers, surface feedback and create repeatable reasons to return.

Channel effectiveness will be evaluated beyond clicks or impressions. The company will compare sources using registration quality, activation, retention, payer behavior and downstream community participation.

Channel Mix
Creators
Credibility

Veteran creators, gaming personalities and community figures who can reactivate trust and memory around the IP.

Paid Media
Efficiency

Meta, video and performance channels used to amplify messages and audiences already demonstrating conversion.

Gaming Media
Legitimacy

News, interviews and launch coverage across recognizable gaming and technology outlets in priority markets.

Owned Channels
Continuity

Website, e-mail and community spaces keep players reachable without requiring every interaction to be repurchased.

01 / CREATIVE

Nostalgia opens the door.

Recognizable mobiles, avatars, maps, sounds and social memories can create immediate attention among former players. Creative should use that familiarity without suggesting that the product exists only as a nostalgia exercise.

02 / PROOF

Modern execution closes the gap.

Campaigns should show real gameplay, systems, website experience, competitive features and official project progress so players can distinguish the service from temporary or unofficial alternatives.

03 / COMMUNITY

Turn individual interest into group behavior.

Clans, creator communities, regional groups and friend networks should be encouraged to return together, improving early matchmaking density and social retention.

Creator Strategy
Tier A

Legacy & nostalgia voices

Creators whose audiences overlap strongly with players who experienced GunBound during its original regional peak.

Tier B

Competitive PC creators

Personalities who can introduce the game's skill expression and social competition to adjacent PC audiences.

Tier C

Community micro-creators

Smaller organizers, clan leaders and niche creators who can produce high-trust conversion inside specific communities.

Community Operating Model

Recruit

Bring returning players into official channels before launch and during beta.

Organize

Support clans, events, creator groups and country-level communities.

Listen

Collect structured feedback and separate recurring product signals from isolated requests.

Activate

Use updates, competitions and content drops to create predictable return moments.

Marketing Measurement
Acquire
CPC / CPA

Cost to generate qualified traffic and registrations.

Activate
First Session

Share of acquired users who reach actual gameplay.

Retain
D1 / D7 / D30

Cohort quality after the initial acquisition event.

Monetize
Payer / ARPPU

Commercial quality of each audience and channel.

Scale
LTV / CAC

Ultimate basis for sustainable media expansion.

Community Rule
Players should hear
from Bratty! between matches.

Community communication should create continuity between play sessions. Product updates, events, creator content, competition and player stories should keep the service present in the player's routine even when the client is closed. This strengthens reactivation, referral and long-term retention.

Exact media allocation, creator contracts and country-level campaign budgets will remain flexible and will be optimized against observed funnel performance. Financial assumptions related to marketing spend are detailed in the Financial Plan & Forecast section.

10 · Monetization Strategy

Monetize identity.
Protect competition.

Bratty! Studios' monetization strategy is designed to support a durable live service without making competitive relevance dependent on spending. Revenue should come primarily from expression, collection, rarity, convenience and community-driven commerce rather than direct competitive advantage.

GunBound historically combines progression, avatars, status and social competition. Bratty! intends to preserve the economic appeal of those systems while separating premium spending from mandatory competitive power.

The monetization stack will be built around cosmetic avatars, collectible items, optional premium membership, player-to-player commerce and limited-edition content. Each layer should create a reason to spend without creating the perception that players must pay to remain viable in matches.

The commercial objective is therefore not to maximize extraction per transaction. It is to create a healthy relationship between payer conversion, repeat purchase behavior, collection value and long-term retention.

Revenue Layers
Layer 01
Cash Shop

Premium avatars, cosmetics, visual identity items and selected convenience products.

Layer 02
Power User

Optional monthly membership with missions, drops, cosmetics and account benefits without direct combat power.

Layer 03
Marketplace

Controlled player-to-player commerce around eligible collectible items, supporting liquidity and long-term value.

Layer 04
Limited Drops

Scarce seasonal or commemorative items with transparent availability rules and collectible appeal.

01 / FAIRNESS

Competitive power should remain earned.

Premium spending should not become a shortcut to match dominance. Competitive trust is a long-term revenue asset and should be protected accordingly.

02 / COLLECTION

Rarity can create value without creating imbalance.

Limited supply, historical references, visual identity and item provenance can create desirable collectibles without requiring stronger gameplay statistics.

03 / REPEATABILITY

Design for recurring value, not one-time extraction.

Membership, rotating collections, events and player commerce should create reasons for repeat transactions across the lifecycle rather than concentrating revenue into a single launch window.

Power User Membership
Monthly Premium Layer
Power User

Designed as an optional engagement layer, not a mandatory competitive subscription.

Missions

Additional monthly objectives that encourage repeat engagement.

Cosmetic Rewards

Exclusive or rotating visual rewards with no direct combat advantage.

Rare Drops

Controlled collectible opportunities that strengthen perceived membership value.

Profile Customization

Additional ways for players to express status and identity across the ecosystem.

Economy Design
Premium Currency

Cash

Used primarily for premium cosmetics, memberships, collectible content and convenience-oriented purchases.

Earned Currency

Gold

Earned through gameplay and progression, supporting traditional item acquisition and the non-premium economy.

Player Economy

Tradable Value

Eligible items can develop value through scarcity, provenance and player demand within controlled marketplace rules.

Commercial KPIs
Conversion
Payer %

Share of active players becoming payers.

Depth
ARPPU

Average revenue per paying user.

Breadth
ARPU

Revenue efficiency across the whole active base.

Repeat
Repurchase

Frequency of second and subsequent payer events.

Quality
LTV

Long-term commercial value by cohort.

Revenue Rule
Never trade trust
for a short-term spike.

Bratty! will evaluate monetization changes not only by immediate revenue impact, but also by their effect on retention, fairness perception, item value and community trust. Sustainable monetization requires players to believe that the service remains worth investing time in whether or not they choose to spend.

Specific pricing, promotional calendars and item-level economics will be refined through testing and live data. Revenue assumptions, payer conversion scenarios and forecast ranges are detailed in the Financial Plan & Forecast section.

11 · Live Operations & Content Plan

Launch is day one.
Retention is the real game.

Bratty! Studios will operate GunBound as a continuous live service with recurring events, content drops, competitive programming and community moments designed to create predictable reasons for players to return after the initial launch cycle.

The post-launch plan is built around cadence, visibility and measurable player response. Players should understand when to expect meaningful activity from the service, while Bratty! retains enough flexibility to react quickly to balance issues, technical findings and community demand.

Live operations will combine recurring events with selective new content, progression incentives, competitive activities and social activation. The goal is not to overwhelm the game with constant novelty, but to keep the ecosystem active and give different player segments recurring reasons to participate.

Content decisions will be informed by retention, concurrency, participation, economy behavior and community response. Features and events that improve player health will be repeated and scaled; weak formats will be revised or retired.

Operating Cadence
Weekly
Activity

Rotating missions, small events, community prompts and operational communication.

Monthly
Moments

Larger events, cosmetic drops, ranking resets, tournaments and Power User refreshes.

Quarterly
Content

More substantial feature, content or competitive updates based on validated demand.

Always-On
Operations

Monitoring, support, anti-cheat, economy observation, moderation and incident response.

01 / EVENTS

Recurring reasons to log in.

Time-limited missions, themed weekends, community challenges and event rewards can create short-term participation peaks without permanently changing the core game.

02 / COMPETITION

Make mastery visible.

Rankings, tournaments, clan competition and spectator-friendly activities should create status, rivalry and content opportunities for highly engaged players.

03 / COLLECTION

Give long-term players something to build.

Cosmetic collections, rare drops, achievements and profile identity can create goals that extend beyond individual match outcomes.

Content Pillars
Pillar A

Gameplay Events

Limited-time rules, mission structures and event formats that refresh participation without disrupting core balance.

Pillar B

Collectible Content

Avatars, cosmetics, badges and limited items tied to seasons, events, history and community milestones.

Pillar C

Competitive Programming

Rankings, tournaments, creator matches, clan competitions and spectator moments that strengthen high-intent engagement.

Pillar D

Progression

Missions, achievements, account identity and long-term milestones that make continued play visibly rewarding.

Pillar E

Community Moments

Celebrations, creator collaborations, player spotlights and social challenges that strengthen belonging around the service.

Pillar F

Quality Improvements

Continuous UX, performance and reliability improvements informed by telemetry and recurring player friction.

First Six Months After Launch
Month 1
Stabilize & listen. Focus on launch health, technical fixes, onboarding friction, player support and the first retention signals.
Month 2
Reinforce habits. Introduce recurring missions, community events and the first refined lifecycle campaigns.
Month 3
Activate competition. Expand rankings, clan programming, creator competition and spectator-friendly content.
Month 4
Deepen collection. Introduce new collectible content, limited drops and economy refinements based on player behavior.
Month 5
Broaden engagement. Test larger events, partnerships and acquisition hooks supported by established retention cohorts.
Month 6
Review & reset. Assess the full six-month operating cycle, identify durable formats and prepare the next rolling business plan.
Live Ops KPIs
Activity
DAU / MAU

Frequency and stickiness of the active base.

Return
D1 / D7 / D30

Whether cohorts continue playing after acquisition.

Concurrency
CCU

Player density and matchmaking health.

Participation
Event Rate

Share of active players engaging with live programming.

Health
Cohort Trend

Direction of retention and engagement across releases.

Content Rule
Consistency beats
constant novelty.

Bratty! will prioritize a reliable cadence of meaningful activities over an unsustainable volume of new content. The live-service plan should teach players when to return, create anticipation and allow the team to learn from every cycle before increasing complexity.

The first six months will be treated as an operating-learning cycle. Event formats, release cadence and content priorities may be adjusted based on retention, concurrency, economy behavior, player feedback and technical capacity.

12 · Technology & Operations

Modern infrastructure.
Operational control.

Bratty! Studios is rebuilding the technical and operational foundation around GunBound to support stability, security, observability and scalable live-service management. The objective is to reduce operational fragility and give the team direct visibility into the systems that matter most.

The project is being developed with a modern server and database architecture, while preserving the gameplay logic and player-facing behavior that define the intended legacy experience.

Bratty! is also building the surrounding operational stack internally: logging, GM tools, replay support, matchmaking systems, account flows, payment integration, customer support processes and anomaly monitoring.

This architecture is designed to improve not only uptime, but also the team's ability to understand incidents, investigate abuse, respond to player issues and make informed product decisions using reliable operational data.

Core Technology Layers
Client
Desktop

Reconstructed client focused on gameplay fidelity, usability and compatibility.

Backend
Services

Rebuilt server-side systems and database architecture designed for live-service control.

Publishing
Web Stack

Accounts, profiles, rankings, clans, marketplace, support and community-facing systems.

Operations
Control

Monitoring, anti-cheat, GM tools, support workflows and incident response.

01 / RELIABILITY

Stability before scale.

Infrastructure should be validated under increasing load before marketing aggressively expands concurrent demand.

02 / SECURITY

Protect competitive integrity.

Anti-cheat, logs and anomaly detection should make suspicious behavior visible and enforceable without relying only on manual reports.

03 / OBSERVABILITY

Know what is happening in real time.

Operational dashboards and structured telemetry should allow the team to diagnose player, infrastructure and economy issues quickly.

Security & Fair Play
Anti-Cheat

Prevent and detect.

Dedicated anti-cheat protections, including low-level controls where appropriate, to reduce unauthorized client manipulation.

Logging

Preserve evidence.

Structured logs across gameplay, accounts, transactions and administrative actions to support investigation and accountability.

Anomaly Monitoring

Surface suspicious patterns.

Behavioral and transactional anomaly detection to help identify abuse, fraud, economy manipulation and unusual player activity.

Player Operations

Customer Support

Ticket-based support for account, payment, technical and conduct-related issues.

GM Tools

Administrative tools for investigation, moderation, account action and service management.

Account Recovery

Structured identity and recovery flows to reduce manual friction and protect player accounts.

Incident Response

Defined escalation paths for outages, exploits, payment failures and community-impacting incidents.

Payments & Regional Commerce
Payment Objective
Pay locally.
Operate centrally.

Support relevant payment methods by market while maintaining centralized reporting and operational control.

Bratty! is evaluating and integrating regional and global payment providers to support payment preferences across Latin America, including card processing and local payment methods where commercially relevant.

Payment performance will be monitored by approval rate, fraud rate, refund behavior, conversion and provider reliability. Redundancy may be introduced where it materially reduces commercial risk.

Operational Health Metrics
Availability
Uptime

Service availability and interruption trends.

Performance
Latency

Regional gameplay and service responsiveness.

Support
Resolution Time

Time to resolve material player issues.

Security
Incident Rate

Cheat, abuse and exploit signals over time.

Commerce
Approval Rate

Successful payment completion by provider and market.

Operating Rule
Reliability is
a product feature.

Players experience infrastructure indirectly through latency, downtime, failed payments, lost progress and support quality. Bratty! therefore treats technical operations as part of the player experience itself, not as a separate back-office function.

Infrastructure sizing, provider selection and security controls may evolve as concurrency and transaction volume increase. Bratty! will prioritize architectures and vendors that preserve operational visibility, resilience and regional performance.

13 · KPI Framework & Targets

Measure what matters.
Separate ambition from forecast.

Bratty! Studios will manage GunBound through a structured KPI framework covering acquisition, activity, retention, concurrency, monetization, service quality and community health. Targets will be used to guide execution, while forecasts will be updated as real operating data replaces assumptions.

The first months of operation will establish the most important baseline for future planning. Bratty! therefore distinguishes between strategic targets — the performance levels the team intends to pursue — and operating forecasts — the expected outcomes based on the data available at each review cycle.

This distinction is important because launch-day traffic alone does not define success. A sustainable operation requires healthy relationships between concurrency, retention, payer conversion, acquisition efficiency and service reliability.

KPI performance will be reviewed by cohort, country, channel and time period whenever possible, allowing Bratty! to identify whether growth is being driven by durable player behavior or by temporary campaign effects.

Top-Level Performance Targets
Initial Launch Objective
3,000+

Concurrent-player objective during the first launch days.

Medium-Term Ambition
5,000

Average CCU ambition as the live service reaches operating maturity.

Review Cycle
6 Months

Formal reset of forecasts and operating priorities.

Reporting Basis
Actual vs Plan

Performance tracked against the assumptions used in each operating cycle.

01 / ACQUISITION

Can we acquire the right players efficiently?

Track registration cost, first-session activation, source quality and country-level acquisition economics.

02 / RETENTION

Do players continue returning?

D1, D7 and D30 retention will be treated as core indicators of whether the product is creating durable engagement.

03 / ECONOMICS

Does engagement support a sustainable business?

Payer conversion, ARPPU, repeat purchase behavior and LTV will be evaluated alongside acquisition cost and retention.

KPI Scorecard
Area Primary KPIs Why It Matters Cadence
Acquisition CPA, registration rate, first-session activation Measures the efficiency and quality of demand generation. Daily / Weekly
Activity DAU, MAU, DAU/MAU Shows the size and frequency of the active player base. Daily / Monthly
Concurrency Peak CCU, average CCU, hourly distribution Indicates matchmaking liquidity and real-time community density. Real Time / Daily
Retention D1, D7, D30, returning users Determines whether launch traffic is turning into a durable audience. Cohort Based
Monetization Payer %, ARPU, ARPPU, repurchase, LTV Measures the commercial strength of the active player base. Daily / Monthly
Community Clan activity, event participation, referrals Tracks social depth and player-to-player reinforcement. Weekly / Monthly
Service Health Uptime, latency, support resolution, incident rate Measures whether operational quality is supporting retention. Real Time / Weekly
Target-Setting Policy
Before Beta

Use directional targets.

Define expected performance ranges without creating false precision before enough player behavior has been observed.

During Beta

Establish baselines.

Use real cohorts to calibrate retention, conversion, technical performance and acquisition assumptions.

After Launch

Manage against actuals.

Replace assumptions with observed metrics and explain material variance against plan in each reporting cycle.

Management Rule
No vanity metrics.

Bratty! will not evaluate the operation primarily through registrations, impressions or one-day traffic peaks. The most important metrics are the ones that explain whether players are staying, playing together, spending sustainably and receiving a reliable service.

Exact DAU, MAU, retention, payer-conversion and revenue targets will be finalized as beta cohorts establish reliable operating baselines. The 3,000+ launch concurrency objective and 5,000 average-CCU ambition are strategic targets, not contractual guarantees.

14 · Financial Plan & Forecast

Fund the launch.
Preserve the runway.

Bratty! Studios is approaching GunBound with committed internal capital, a controlled cost base and a forecast model designed to be updated as real operating data becomes available. The financial objective is to support a credible launch, protect the first operating cycle and avoid forcing short-term monetization decisions purely to finance the service.

Bratty! plans to deploy up to US$500,000 of internal capital across the initial three-year license term. The current allocation framework reserves approximately US$200,000 for licensing and up to US$300,000 for development, launch and operations.

The business is not dependent on immediate external fundraising to reach commercial launch. This gives Bratty! greater flexibility to prioritize product quality, retention and long-term player value during the early months of operation.

Revenue forecasting will be managed through multiple operating cases rather than a single-point estimate. As beta and launch data become available, assumptions for concurrency, payer conversion, ARPPU, acquisition cost and retention will be recalibrated against actual performance.

Committed Capital
Up to $500K
Initial three-year operating horizon
License Allocation
~$200K
Planned license cost
Operating Allocation
Up to $300K
Development, launch and live operations
Revenue Share
70 / 30
Bratty! / Softnyx under the proposed structure
Capital Allocation Framework
Capital Strategy
Protect the first
operating cycle.

Capital is allocated to reach launch, absorb early volatility and preserve enough runway to optimize the service using real player data.

License

IP Rights

License fee and contractual costs associated with the three-year operation.

Product

Development

Client, backend, web systems, QA, security and launch-readiness work.

Demand

Marketing

Creators, PR, paid acquisition, community activation and launch campaigns.

Runway

Operations

Infrastructure, payments, support, live ops and post-launch contingency.

01 / CONTROL

Keep fixed costs disciplined.

Maintain a lean internal team and avoid scaling permanent cost structure ahead of validated player demand.

02 / FLEXIBILITY

Keep variable spend adjustable.

Marketing, infrastructure and external services should expand with evidence of retention, conversion and concurrency.

03 / REINVESTMENT

Use success to fund the next cycle.

Bratty! intends to reinvest a meaningful share of operating cash generation into product, marketing and live-service growth.

Forecast Model
Case 01

Downside

Lower-than-expected launch concurrency, weaker payer conversion or slower retention improvement. The priority becomes runway protection, product fixes and highly selective acquisition.

Case 02

Base Case

Healthy veteran reactivation, stable post-launch cohorts and monetization sufficient to support ongoing operations and disciplined reinvestment.

Case 03

Upside

Stronger-than-expected concurrency, organic growth and payer economics, enabling faster marketing expansion, more content investment and additional operating scale.

Revenue Forecast Drivers
Driver What It Controls How It Will Be Updated
CCU / Active Base Size of the monetizable player population. Beta, launch and monthly activity data.
Payer Conversion Share of active users generating revenue. Observed cohort conversion by country and source.
ARPPU Revenue depth among paying users. Purchase mix, membership adoption and repeat behavior.
Retention Duration of the monetization opportunity. D1, D7, D30 and longer-term cohort curves.
Acquisition Efficiency Cost and scalability of adding incremental players. Channel-level CAC, activation and downstream LTV.
Financial Rule
Do not forecast
with false precision.

Bratty! will maintain scenario ranges until player behavior provides enough evidence for tighter forecasting. Each six-month review will compare plan versus actual performance, explain material variance and update the next operating cycle accordingly.

All capital-allocation figures in this section are planning assumptions and may be adjusted based on final contractual terms, development findings and live performance. Detailed monthly revenue and cost projections will be maintained as an operating model and updated during each six-month review cycle.

15 · Risk Assessment & Mitigation

Plan for upside.
Prepare for friction.

Bratty! Studios recognizes that a licensed live-service relaunch carries product, technical, commercial and execution risks. The objective is not to assume those risks disappear, but to identify them early, assign clear mitigation paths and preserve enough operating flexibility to respond without destabilizing the project.

The most important risks are concentrated around legacy-material completeness, launch timing, player reactivation, retention, security, monetization and cost discipline. Each one can materially affect the first operating cycle if not monitored closely.

Bratty!'s mitigation approach is built around three principles: reduce dependency on single points of failure, maintain enough financial runway to absorb variance, and use staged testing to replace assumptions with real player and technical data before scaling.

Risks will be reviewed alongside KPI and financial performance in every operating cycle, allowing management to distinguish between temporary launch volatility and structural issues that require changes in product, budget or execution.

Primary Risk Areas
01 / Legacy Materials

Incomplete or unusable historical resources.

Some legacy files may be missing, outdated, incompatible or difficult to restore after many years.

02 / Timeline

Launch delay.

Integration findings, QA issues or dependencies on legacy validation may extend development beyond the target window.

03 / Demand

Lower-than-expected reactivation.

Historical awareness may not convert into enough active players if the proposition or launch message is weak.

04 / Retention

Launch spike without durable cohorts.

Initial nostalgia may drive traffic that does not translate into recurring play.

05 / Security

Cheating, exploits or fraud.

Abuse can damage competitive trust, distort the economy and increase support load.

06 / Economics

Weak monetization or inefficient acquisition.

Revenue may underperform if payer conversion, ARPPU or LTV fail to support acquisition and operating costs.

Mitigation Framework
Risk Mitigation Early Warning Signal
Legacy-material gaps Validate immediately; document missing components; recreate internally where practical. Failed compilation, missing dependencies, incompatible assets or databases.
Schedule slippage Use milestone gates, prioritize critical-path systems and defer non-essential scope where necessary. Repeated milestone misses or unresolved blockers on core systems.
Weak reactivation Test positioning, creators and channels before scaling spend; concentrate on strongest markets. Low registration rate, weak creator conversion or poor pre-launch engagement.
Weak retention Prioritize onboarding, matchmaking, live ops and friction removal before expanding acquisition. D1/D7/D30 cohorts below planning ranges or declining session frequency.
Cheat / exploit activity Layer anti-cheat, logging, anomaly detection, GM response and rapid patching. Unusual win patterns, economy anomalies, player reports or suspicious client behavior.
Weak unit economics Reduce inefficient acquisition, optimize pricing and content value, and protect runway while cohorts mature. CAC materially above LTV, low payer conversion or declining repeat purchase rate.
01 / PRODUCT RESPONSE

Fix structural friction before buying more traffic.

If retention or activation is weak, product and onboarding issues should be addressed before aggressively increasing paid acquisition.

02 / FINANCIAL RESPONSE

Protect runway before cutting capability.

Variable marketing and vendor spend should be adjusted before reducing critical product, support or security capacity.

03 / COMMUNICATION RESPONSE

Be transparent during visible incidents.

Material service issues should be acknowledged quickly, with clear updates and resolution communication to protect player trust.

Risk Ownership

CEO

Commercial, licensing, capital allocation, partner communication and strategic escalation.

Engineering

Client, backend, infrastructure, performance, security and technical incident response.

Marketing

Acquisition efficiency, creator execution, campaign response and regional demand signals.

Operations

Support, moderation, player communication, payments and recurring live-service health.

Risk Rule
Problems become expensive
when they stay invisible.

Bratty! will prioritize early detection, clear ownership and rapid escalation. Technical, commercial and player-behavior risks should be surfaced while they are still small enough to address without compromising the wider launch or operating plan.

Risk assessments will be revised as development progresses and live operating data becomes available. New material risks, mitigation actions and changes in severity will be incorporated into each six-month business-plan review.

16 · 3-Year Strategic Outlook

Think in three years.
Operate in six months.

The GunBound license creates a three-year strategic horizon, but Bratty! Studios will manage that horizon through shorter operating cycles. The long-term direction should remain stable while product priorities, budgets and forecasts are updated as real player behavior becomes available.

Bratty!'s strategic objective over the full license term is to transform GunBound from a relaunch event into a stable regional live-service business with an active community, durable player economy and recurring operating rhythm.

The first year is primarily about relaunch and validation. The second year is about optimization and expansion. The third year is about maturity, efficiency and renewal readiness.

This structure allows the company to demonstrate a credible long-term plan to Softnyx without creating artificial precision around month-by-month assumptions several years in advance.

Strategic Horizon
Year 1
Relaunch & Validate

Establish the official service, reactivate the veteran audience, validate retention, payer behavior, live operations and the economics of regional acquisition.

Year 2
Optimize & Expand

Scale the strongest markets and channels, deepen live-service content, improve monetization efficiency and expand acquisition toward adjacent player segments.

Year 3
Mature & Renew

Operate against mature cohort economics, reinforce the most durable content and community systems, and enter renewal discussions with a documented multi-year performance record.

Key Launch Milestones
September 1, 2026
Official Announcement

Planned public announcement of the project through the official landing page, beginning the structured pre-launch communication cycle.

December 6, 2026
Official Launch

Target date for the official commercial launch of GunBound, subject to final launch-readiness validation.

Announcement Reach & Media Coverage
Launch Communication
Press + creators
working together.

The September announcement is planned as a coordinated communication effort combining the official landing page, gaming media coverage and influencer activation.

Bratty! expects the announcement and launch cycle to receive coverage from major gaming and technology media, supported by creators and influencers with relevant audiences across Brazil and Latin America.

Outreach is already underway. Bratty! is currently in contact with IGN Brasil, Canal 90 — a Brazilian YouTube channel with approximately 6 million subscribersTecMundo, and other media outlets and creators regarding potential coverage and launch participation.

The objective is to create concentrated awareness around the official announcement and then sustain communication through the pre-launch period until the planned December 6 release.

Gaming Press

Editorial Reach

Gaming and technology portals supporting credibility, discovery and broad launch awareness.

Influencers

Creator Amplification

Creators with gaming, nostalgia and entertainment audiences extending the announcement beyond traditional media.

Owned Channel

Official Landing Page

The central destination for the September 1 announcement and subsequent pre-launch conversion.

Media and creator names indicate current outreach and discussions and should not be interpreted as confirmed editorial coverage, endorsement or contractual participation unless separately announced.

01 / YEAR 1

Prove that the service deserves to exist long term.

Product quality, retention, security, community density and commercial behavior matter more than maximizing short-term scale.

02 / YEAR 2

Scale what has already been proven.

Increase investment behind markets, channels, live-op formats and monetization layers that demonstrate sustainable economics.

03 / YEAR 3

Turn operating history into strategic leverage.

Use three years of player, financial and community data to improve efficiency and support a fact-based renewal conversation.

Strategic Priorities by Year
Area Year 1 Year 2 Year 3
Product Stabilize core experience and modern service layer. Expand validated systems and content depth. Refine mature systems and prioritize efficiency.
Audience Reactivate veterans and rebuild regional density. Expand into adjacent PC audiences. Deepen loyalty, referrals and long-term community participation.
Marketing Find efficient channels and creator-market fit. Scale proven acquisition and partnerships. Optimize blended acquisition cost and owned-channel contribution.
Monetization Validate payer conversion, ARPPU and economy trust. Improve repeat purchase and marketplace depth. Optimize LTV while preserving fairness and collection value.
Partnership Establish transparent reporting and operating trust with Softnyx. Demonstrate consistency and growth across review cycles. Prepare renewal discussion using documented results and forward plan.
What Success Looks Like at the End of the License Term

Healthy Community

A stable base of active players, clans, creators and recurring community activity.

Sustainable Economics

Acquisition, retention and monetization working together at an economically supportable level.

Operational Maturity

Reliable infrastructure, disciplined live ops and established security and support processes.

Renewal Readiness

A transparent operating record that allows both Bratty! and Softnyx to evaluate the next term from evidence.

Planning Rule
Long-term vision.
Short feedback loops.

Bratty! will not attempt to predict every operational detail three years in advance. The company will instead preserve a clear destination, measure progress in six-month cycles and continuously update the route using actual player, product and financial performance.

This three-year outlook is strategic rather than a fixed operational commitment. Detailed budgets, KPIs and release priorities will continue to be defined through the rolling six-month planning cycle.

17 · Reporting & Review Cycle

Report clearly.
Review honestly.

Bratty! Studios will maintain a structured reporting cycle with Softnyx so that operating performance, financial results, product progress and material risks remain visible throughout the license term.

The purpose of reporting is not only to document results. It is to create a recurring operating rhythm in which plan, actual performance, variance and next actions can be reviewed together.

Bratty! proposes a rolling six-month business-plan cycle, supported by shorter recurring operating updates as commercially appropriate. Each formal review will incorporate the most recent player, financial, technical and marketing data available.

This structure is intended to give Softnyx a transparent view of the operation while allowing Bratty! to update forecasts and priorities without pretending that multi-year operating assumptions can remain static.

Proposed Reporting Rhythm
Operational

Monthly Review

High-level activity, concurrency, monetization, marketing, service health and material incidents.

Strategic

6-Month Business Plan

Full plan-versus-actual review, revised forecast, operating priorities, budget decisions and next-cycle targets.

Immediate

Material Events

Prompt communication for issues that materially affect launch timing, service continuity, security or partnership obligations.

01 / PERFORMANCE

Show actual operating results.

Report the metrics that explain the health of the business, not only positive headline figures.

02 / VARIANCE

Explain what changed.

Material deviations from plan should include a clear explanation of the driver rather than being silently replaced by a new forecast.

03 / ACTION

Connect reporting to decisions.

Every formal review should result in updated priorities, resource allocation and measurable objectives for the next cycle.

Six-Month Review Structure
Review Area What Is Reviewed Output
Product Feature delivery, technical quality, player friction and roadmap progress. Updated product priorities.
Players DAU, MAU, CCU, retention, community and event participation. Revised engagement targets.
Marketing CAC, activation, creator performance, country mix and channel efficiency. Next-cycle budget allocation.
Economics Revenue, payer %, ARPU, ARPPU, LTV, operating cost and runway. Revised financial forecast.
Operations Uptime, incidents, support, security, payments and infrastructure. Operational improvement plan.
Risk Material risks, severity changes, mitigation progress and new dependencies. Updated risk register.
Plan vs. Actual
Step 1

Original Plan

Preserve the assumptions and targets used at the beginning of the operating cycle.

Step 2

Actual Result

Report the observed operating and financial outcome for the same period.

Step 3

Variance

Identify the specific drivers responsible for material over- or under-performance.

Step 4

Next Action

Convert the learning into a revised forecast, resource decision or product priority.

Partnership Rule
No surprises.

Bratty! intends to maintain a direct and transparent operating relationship with Softnyx. Material issues should be communicated early, performance should be reported consistently, and strategic changes should be supported by the data and reasoning behind them.

Closing Statement
Build the game.
Earn the players.
Grow the partnership.

Bratty! Studios approaches GunBound as a long-term operating responsibility. The company intends to combine respect for the IP's legacy with disciplined execution, transparent reporting and continuous improvement throughout the full license term.

Reporting format and cadence may be aligned with Softnyx's contractual and operational requirements. The rolling six-month review structure described in this Business Plan is Bratty!'s proposed management framework for the project.